The difference between industrial and interaction design has never been more simultaneously apparent and blurry than at the start of this project.
I came into this wanting to do “a strict industrial design project” – something that I really haven’t done since Studio I – just user research, ideation & sketching, creating a product, then making a model. I consider this different than an “interaction design project” in which there would be loads of contextual and quantitative research, a concentration on synthesis, and a system or idea created to address the opportunities found in the research.
A few things happened. Tom said I needed to back up from my proposal to do more research and let that be the driver the project. I said I wanted to come into the class with a solid direction so I could start developing a product right away in order to have as much time as possible to create a fully functional prototype.
So now I’m torn. I have backed up and I am doing more research, both secondary (blogs, forums, newspapers, crime statistics, video documentaries) and primary in which I’ll go speak to some area experts (police, security, bike shops, thieves and users). I love research. I would just do this for most of the quarter, which is what I’m afraid of. If I don’t get right into development there won’t be any time for prototyping.
But this research is revealing so many new opportunities I honestly don’t think another product is going to be the answer. Like most of the other projects I feel like the product is just another band-aid to slow the festering of a larger problem.
Serveral accounts state that bike theft is part of a vicious cycle that enables junkies and drug rings, and is therefore a crime of opportunity and necessity for a fix. In Portland,
“Bikes are one of the four commodities of the street — cash, drugs, sex, and bikes…You can virtually exchange one for another."
This leads one to believe that something more important than another bike lock must be created to solve this problem. To break a cycle that affects all major cities in the US and is too small to be addressed by police or government will require a systematic approach to service, community and culture.
I a way this is exactly what I was trying to avoid. It’s good, it’s familiar and it’s exciting. The think I consider myself weakest at is my ability to synthesize research into viable design opportunities that can be translated into tangible solutions. So now I’m one week in and I don’t know what I’ll be making but I know it will be good.
Remedy anyone?